Message ID | 87bn1pu4lx.fsf@openmailbox.org |
---|---|
State | New |
Headers | show |
Kei Kebreau <kei@openmailbox.org> writes: > This is a preliminary patch for pygame. I don't really have a test case > for it outside of (hopefully) a successful build of pygame. We'll see > how it goes. Pygame's config.py is not finding smpeg-config. This will be fun! Anyone with skill in Python is welcome to offer me assistance!
> Pygame's config.py is not finding smpeg-config. This will be fun! Anyone > with skill in Python is welcome to offer me assistance! Maybe I can help, could you elaborate on how to reproduce ?
Hello Kei, I had patches for PyGame including SMPEG as well. Here's what I did: (define-public python-pygame (package (name "python-pygame") (version "1.9.1") (source (origin (method url-fetch) (uri (string-append "https://github.com/illume/pygame/archive/release_" (string-map (lambda (x) (if (eq? x #\.) #\_ x)) version) "release.tar.gz")) (sha256 (base32 "0cbfff7lv15pgw5hifnj6hx4c63g1v9lyi3f8l47gjda3pbpkria")))) (build-system gnu-build-system) (arguments `(#:tests? #f ; Tests require pygame to be installed first. #:phases (modify-phases %standard-phases ;; Set the paths to the dependencies manually because ;; the configure script does not allow passing them as ;; parameters. This also means we can skip the configure ;; phase. (replace 'configure (lambda* (#:key inputs outputs #:allow-other-keys) (let ((sdl-ref (assoc-ref inputs "sdl")) (font-ref (assoc-ref inputs "sdl-ttf")) (image-ref (assoc-ref inputs "sdl-image")) (mixer-ref (assoc-ref inputs "sdl-mixer")) (smpeg-ref (assoc-ref inputs "smpeg")) (png-ref (assoc-ref inputs "libpng")) (jpeg-ref (assoc-ref inputs "libjpeg")) (v4l-ref (assoc-ref inputs "v4l-utils")) (out-ref (assoc-ref outputs "out"))) (substitute* "Setup.in" (("SDL = -I/usr/include/SDL") (string-append "SDL = -I" sdl-ref "/include/SDL -I."))) (substitute* "Setup.in" (("FONT = -lSDL_ttf") (string-append "FONT = -I" font-ref "/include/SDL -L" font-ref "/lib -lSDL_ttf"))) (substitute* "Setup.in" (("IMAGE = -lSDL_image") (string-append "IMAGE = -I" image-ref "/include/SDL -L" image-ref "/lib -lSDL_image"))) (substitute* "Setup.in" (("MIXER = -lSDL_mixer") (string-append "MIXER = -I" mixer-ref "/include/SDL -L" mixer-ref "/lib -lSDL_mixer"))) (substitute* "Setup.in" (("SMPEG = -lsmpeg") (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L" smpeg-ref "/lib -lsmpeg"))) (substitute* "Setup.in" (("PNG = -lpng") (string-append "PNG = -I" png-ref "/include -L" png-ref "/lib -lpng"))) (substitute* "Setup.in" (("JPEG = -ljpeg") (string-append "JPEG = -I" jpeg-ref "/include -L" jpeg-ref "/lib -ljpeg"))) (substitute* "Setup.in" (("^pypm") "#pypm")) ;; Create a path to a header file provided by v4l-utils. (system* "mkdir" "linux") (system* "ln" "--symbolic" (string-append v4l-ref "/include/libv4l1-videodev.h") "linux/videodev.h") (system* "ln" "--symbolic" "Setup.in" "Setup")))) ;; The default tries to install libraries into the python directory. ;; Using --install-lib, we can provide the correct path. (replace 'install (lambda* (#:key outputs #:allow-other-keys) (system* "python" "setup.py" "install" (string-append "--install-lib=" (assoc-ref outputs "out")))))))) (native-inputs `(("python-setuptools" ,python-setuptools))) (inputs `(("python" ,python-2) ("sdl" ,sdl) ("sdl-image" ,sdl-image) ("sdl-mixer" ,sdl-mixer) ("sdl-ttf" ,sdl-ttf) ("sdl-gfx" ,sdl-gfx) ("libjpeg" ,libjpeg) ("libpng" ,libpng) ("libX11" ,libx11) ("smpeg" ,smpeg) ("portmidi" ,portmidi) ("v4l-utils" ,v4l-utils))) (home-page "http://www.pygame.org") (synopsis "SDL wrapper for Python") (description "") (license lgpl2.1+))) Hope you can adapt it to your needs. Kind regards, Roel Janssen Kei Kebreau writes: > Kei Kebreau <kei@openmailbox.org> writes: > >> This is a preliminary patch for pygame. I don't really have a test case >> for it outside of (hopefully) a successful build of pygame. We'll see >> how it goes. > > Pygame's config.py is not finding smpeg-config. This will be fun! Anyone > with skill in Python is welcome to offer me assistance!
Pygame seems popular, it was also on my backburner list todo. In the AUR¹ there's acutally a package for 1.9.2pre20141217-1, which doesn't have a dependancy on smpeg. When I tried building pygame with smpeg pygame couldn't find it, and I also ran into problems with the sdl inputs. ¹ https://aur.archlinux.org/packages/python-pygame/ On Fri, Jul 22, 2016 at 03:41:08PM -0400, Kei Kebreau wrote: > Kei Kebreau <kei@openmailbox.org> writes: > > > This is a preliminary patch for pygame. I don't really have a test case > > for it outside of (hopefully) a successful build of pygame. We'll see > > how it goes. > > Pygame's config.py is not finding smpeg-config. This will be fun! Anyone > with skill in Python is welcome to offer me assistance! > > -- > Kei (GPG Key: 4096R/E6A5EE3C19467A0D)
diff --git a/gnu/packages/video.scm b/gnu/packages/video.scm index d36400c..943ff26 100644 --- a/gnu/packages/video.scm +++ b/gnu/packages/video.scm @@ -8,6 +8,7 @@ ;;; Copyright © 2015 Ricardo Wurmus <rekado@elephly.net> ;;; Copyright © 2015 Alex Vong <alexvong1995@gmail.com> ;;; Copyright © 2016 Alex Griffin <a@ajgrf.com> +;;; Copyright © 2016 Kei Kebreau <kei@openmailbox.org> ;;; ;;; This file is part of GNU Guix. ;;; @@ -33,6 +34,7 @@ #:use-module (guix packages) #:use-module (guix download) #:use-module (guix git-download) + #:use-module (guix svn-download) #:use-module (guix build-system cmake) #:use-module (guix build-system gnu) #:use-module (guix build-system glib-or-gtk) @@ -1525,3 +1527,39 @@ implementation.") your graphical desktop and encodes it as a video. This is a useful tool for making @dfn{screencasts}.") (license license:gpl2+))) + +(define-public libsmpeg + (package + (name "libsmpeg") + (version "0.4.5") + (source (origin + (method svn-fetch) + (uri (svn-reference + (url "svn://svn.icculus.org/smpeg/trunk/") + (revision 412))) + (sha256 + (base32 + "1irf2d8f150j8cx8lbb0pz1rijap536crsz0mw871xrh6wd2fd96")))) + (build-system gnu-build-system) + (arguments + `(#:phases (modify-phases %standard-phases + (add-after 'unpack 'autogen.sh + (lambda _ + (zero? (system* "sh" "autogen.sh"))))))) + (native-inputs + `(("autoconf" ,autoconf) + ("automake" ,automake))) + (inputs + `(("sdl" ,sdl2))) + (home-page "http://icculus.org/smpeg/") + (synopsis "SDL MPEG decoding library") + (description + "SMPEG (SDL MPEG Player Library) is a free MPEG1 video player library +with sound support. Video playback is based on the ubiquitous Berkeley MPEG +player, mpeg_play v2.2. Audio is played through a slightly modified mpegsound +library, part of splay v0.8.2. SMPEG supports MPEG audio (MP3), MPEG-1 video, +and MPEG system streams.") + (license (list license:expat + license:lgpl2.1 + license:lgpl2.1+ + license:gpl2))))
This is a preliminary patch for pygame. I don't really have a test case for it outside of (hopefully) a successful build of pygame. We'll see how it goes. From fa92b4e1fd08b19ad2427121b57a5a61ea798aca Mon Sep 17 00:00:00 2001 From: Kei Kebreau <kei@openmailbox.org> Date: Fri, 22 Jul 2016 10:20:10 -0400 Subject: [PATCH] gnu: Add libsmpeg. * gnu/packages/video.scm (libsmpeg): New variable. --- gnu/packages/video.scm | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+)