Patchwork [2/2] gnu: Add 0ad.

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Submitter non such
Date Oct. 16, 2016, 9:36 p.m.
Message ID <20161016213606.28234-3-ng0@we.make.ritual.n0.is>
Download mbox | patch
Permalink /patch/16566/
State New
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non such - Oct. 16, 2016, 9:36 p.m.
* gnu/packages/games.scm (0ad): New variable.
---
 gnu/packages/games.scm | 114 +++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 114 insertions(+)

Patch

diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 03580a3..13119f5 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -56,6 +56,7 @@ 
   #:use-module (gnu packages audio)
   #:use-module (gnu packages avahi)
   #:use-module (gnu packages boost)
+  #:use-module (gnu packages cmake)
   #:use-module (gnu packages fltk)
   #:use-module (gnu packages fribidi)
   #:use-module (gnu packages game-development)
@@ -64,6 +65,7 @@ 
   #:use-module (gnu packages gl)
   #:use-module (gnu packages glib)
   #:use-module (gnu packages gnome)
+  #:use-module (gnu packages gnuzilla)
   #:use-module (gnu packages gperf)
   #:use-module (gnu packages gtk)
   #:use-module (gnu packages guile)
@@ -73,8 +75,10 @@ 
   #:use-module (gnu packages mp3)
   #:use-module (gnu packages icu4c)
   #:use-module (gnu packages image)
+  #:use-module (gnu packages messaging)
   #:use-module (gnu packages ncurses)
   #:use-module (gnu packages netpbm)
+  #:use-module (gnu packages networking)
   #:use-module (gnu packages ocaml)
   #:use-module (gnu packages python)
   #:use-module (gnu packages readline)
@@ -97,6 +101,8 @@ 
   #:use-module (gnu packages xiph)
   #:use-module (gnu packages curl)
   #:use-module (gnu packages lua)
+  #:use-module (gnu packages upnp)
+  #:use-module (gnu packages wxwidgets)
   #:use-module (gnu packages video)
   #:use-module (gnu packages xml)
   #:use-module (gnu packages tcl)
@@ -3040,3 +3046,111 @@  symbols, the game needs graphics to render the non-euclidean world.")
                    ;; license:lppl1.3c  TODO: ADD.
                    ;; license:bitstream-vera  TODO: ADD.
                    license:cc-by-sa3.0))))
+
+(define-public 0ad
+  (package
+    (name "0ad")
+    (version "0.0.20-alpha")
+    (source
+     (origin
+       (method url-fetch)
+       (uri (string-append
+             "http://releases.wildfiregames.com/0ad-"
+             version "-unix-build.tar.xz"))
+       (file-name (string-append name "-" version ".tar.xz"))
+       (sha256
+        (base32
+         "13n61xhjsawda3kl7112la41bqkbqmq4yhr3slydsz856z5xb5m3"))))
+    (inputs
+     `(("0ad-data" ,0ad-data)
+       ("curl" ,curl)
+       ("enet" ,enet)
+       ("perl" ,perl)
+       ("icu4c" ,icu4c)
+       ("libxml2" ,libxml2)
+       ("nspr" ,nspr)
+       ("libpng" ,libpng)
+       ("sdl2" ,sdl2)
+       ("miniupnpc" ,miniupnpc)
+       ("zlib" ,zlib)
+       ("openjpeg" ,openjpeg)
+       ("mesa" ,mesa)
+       ("libx11" ,libx11)
+       ("libxcursor" ,libxcursor)
+       ("wxwidgets" ,wxwidgets)
+       ("gloox" ,gloox) ; lobby
+       ;; Todo: package it
+       ;; ("nvidia-texture-tools" ,nvidia-texture-tools)
+       ("libvorbis" ,libvorbis)
+       ("openal" ,openal)))
+    (native-inputs
+     `(("cmake" ,cmake)
+       ("pkg-config" ,pkg-config)
+       ("boost" ,boost)
+       ("mesa" ,mesa)
+       ("zip" ,zip)
+       ("python-2" ,python-2)
+       ("libsm" ,libsm)))
+    (build-system gnu-build-system)
+    (arguments
+     `(#:phases
+       (modify-phases %standard-phases
+         ;; We need to use the included premake4.
+         (add-before 'configure 'build-premake4
+           (lambda _
+             (setenv "CC" "gcc")
+             (zero? (system* "make" "-C"
+                             "build/premake/premake4/build/gmake.unix"))))
+         (replace 'configure
+           (lambda* _
+             (with-directory-excursion "build/premake"
+               (zero? (system* "premake4/bin/release/premake4"
+                               "--file=premake4.lua"
+                               "--outpath=../workspaces/gcc/"
+                               "--platform=x64"
+                               "--os=linux"
+                               "--with-system-miniupnpc"
+                               "--minimal-flags" ;"--without-nvtt"
+                               "--with-pch" "--with-tests" "--with-audio"
+                               "--atlas" "--with-lobby" "--collada"
+                               ;; TODO: nvidia-texture-tools "--with-system-nvtt"
+                               "gmake")))))
+         ;; XXX: 0ad bundles spidermonkey, the tl;dr is that it requires exactly
+         ;; the bundled version with the applied patches or it can and will
+         ;; lead to crashes and incompabilities.
+         ;; However we could replicate this and unbundle it, use a mozjs-0ad
+         ;; which is kept in sync with what's included in 0ad.
+         (add-before 'build 'build-bundled-spidermonkey
+           (lambda* _
+             (with-directory-excursion "libraries/source/spidermonkey"
+               ;; Here we must either unbundle and build this separate
+               ;; or unpack and run a recursive patch-shebang and repeat
+               ;; the entire package like we already do in the `mozjs' package.
+               ;; (system* "tar" "xvf" "mozjs-31.2.0.rc0.tar.bz2")
+               ;; (chdir "mozjs31"
+               ;; The following will fail, which is why the part above was started.
+               (zero? (system* "./build.sh")))))
+         (add-before 'build 'build-bundled-fcollada
+           (lambda _
+             (zero? (system* "make" "-C" "libraries/source/fcollada/src"))))
+         (replace 'build
+           (lambda _
+             (zero? (system* "make" "-C" "build/workspaces/gcc" "verbose=1"))))
+         (replace 'check
+           (lambda* _
+             (with-directory-excursion "binaries/system"
+               (zero? (system* "./test" "-libdir" "binaries/system"))))))))
+    (license (list license:expat
+                   license:cc-by-sa3.0
+                   license:zlib
+                   license:lgpl2.1
+                   license:gpl2))
+    (home-page "http://play0ad.com")
+    (description
+     "0 A.D. is a real-time strategy game.  It is a historical war and
+economy game focusing on the years between 500 B.C. and 1 B.C. for the
+first part, and a planned second part for the years 1 A.D. to 500 A.D.
+The game is cross-platform, playable on Windows, OS X, GNU-linux, and
+OpenBSD.")
+    (synopsis "Real-time strategy game with single- and multi-player modes")))
+